7/25/2023 0 Comments Doom 3 cyberdemon![]() ![]() Well, Quake3 was meant for deathmatch, there was no need to keep those decals on scene since they scramble the speed pretty fast. But a little detail would be nice indeed. I have read about "Maps that can be destroyed almost entirely". It would be nice if doom 3 would keep such spots, its a great detail for such a great game. I noticed that many games have this ability, but the spots always dissapears within a minute. In quake 3, players can shoot walls, and some black stop will appear. I want to add something about environment etc. The more what can be done in pure code, the less can be make as a standard animation. Now even eye movement can be done, creating lots of differant situations. A zombie walking with his left arm pointing to u will look alot differant then a zombie without an arm. Differant keys for each piece of the body can be set. Maybe a randomization of differant animations or a small in-engine generator can fix this problem. The disatvantage is that maybe the scene will be repeated to much. But with the use of editors, like 3d Studio Bax or Maya ( Id-softwares main 3d design program) animations like this can be made. Internet connections arent that well yet to send thousands of coordinates per second. ![]() These things can be made, but to have the position of all water would need a great computer. Every detail can be seen, even some water dripples of his face to the ground. Imagine how a demon walks to a water supply, placing his hands in the water, and even wash his face. Useing Pixel precise calculations! That means that water movement will be improved. The geforce 3 can render realistic water ripple. The environment will be alot more realistic then ever before. The player can use this situation perfectly. Getting a "gang" of Zombies catching the Imp from the back. ( Temporarily saved data so he knows where his mates where a moment ago) Maybe even randomized time memorization of the data. A Zombie getting slapped by an Imp, runs back to his mates. If its possible, it will produce some fantastic scenes. This system can be instable, and the player doesnt even have to shoot demons, cause they will kill each other automatically. This could start private wars among the demons. Some larger demon is a "buddy" and kills the other demon. For example, a demon get attacked by another one. With the latest technology, there might be setup a sort of "buddy" system. Like for instance, a demon shoots another demon by exident. Not only interaction between players and demons but also between the demons. ![]() I'll skip the boring part, and start with doom 3.Īllright, I think the demons behaviour will be a vital part. I am a newbie yeah ) BUT only a newbie to this forum. ![]()
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